How tip pooling works

Shares per hour and percentage of pot

Plunder supports two ways to split the day’s tips. Both use the same total tips for the business day; they differ in how weight is assigned before the split.

Shares per hour

Each role carries a share multiplier (for example, more responsibility = a higher multiplier). Every shift earns weight equal to hours worked multiplied by that role’s multiplier. The full tip pool is split in proportion to those weights.

Day’s total tips (one pool)
Each shift: weight = hours × role multiplier
Your portion = (your weight ÷ sum of all weights) × total tips
shift_weight = hours × role_multiplier
your_tips = total_tips × (your_shift_weight / total_shift_weights)

Roles with a higher multiplier pull a larger share of the pool per hour; two people on the same role and shift length earn the same weight.

Percentage of pot

Each role gets a percentage of the pot for the business day. That slice belongs only to crew working that role that day. Within the role, tips are split by hours—so everyone on the same role is compared on time worked, not on a multiplier.

Day’s total tips
Each role receives its percentage of the pot (role pools)
Role A pool
Split by hours among crew in role A that day
Role B pool
Split by hours among crew in role B that day
role_pool = total_tips × (role_percent / 100)
your_tips = role_pool × (your_hours / total_hours_in_that_role_today)

Percentages define how the full pot is divided between roles; hours define fairness inside each role.

Take-home vs payout: After your share is calculated, Plunder splits it into cash you can hand out the same night and amounts owed on a payout, based on how much cash you actually have on hand—this step works the same for both methods.

Choosing a method: You pick Shares per hour or Percentage of pot when a location is set up. It stays tied to that location so past days stay consistent.

Want to try it with your crew?